Through more "server.ini" configuration and helpful hints from this site, (
http://manual.americasarmy.com/index.php/Linux_Server), I was able to get America's Army 2.6 server to run on Pardus. AA 2.8.1 gave me sound probs as listed above in earlier post. No,i cant logon and play(serve and play) though i do have the games client also installed in Pardus. Cant use same ip to run server, and log on as client,user. Oh well, maybe there's a manipulative method?.
I still need help on cleaning up excessive no good files?
This game servers execution results;
DANHO@pardus System $ ./server-bin Global Bridge_SE.aao nohomedir ini=server.ini log=dan.log
Executing Class Engine.ServerCommandlet
Encryption key located and validated.
Cheat protection disabled
Browse: Bridge_SE.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
No localization: Engine.Progress.LoadingMap (int)
Missing Class Class Editor.TransBuffer
Collecting garbage
Purging garbage
Garbage: objects: 40327->40323; refs: 474467
Still no game class, now trying ini:Engine.Engine.DefaultServerGame
Game class is 'AGP_GameTeamObjective'
Bringing Level Bridge_SE.myLevel up for play (25) appSeconds: 9.552584...
GameInfo::InitGame : bEnableStatLogging True
IMPORTANT: Global server forcing authorization requirement.
IMPORTANT: Global server forcing authorization requirement.
GameSpyQR - IP: 192.168.1.47 port:1716 lan: 0 nat: 0
GameSpy - IP: 192.168.1.47 port: 1716 Public: 1 NAT: 0
Server is running Mode 1 - Authorized - Servers that have been registered in the SAS system: Authorized
BOOYAH!