In case anyone is feeling adventurous, it is possible to compile Skrooge from source on Pardus. (I'm not especially brave or skilled, and I was able to compile version 0.5.5 on Pardus 2009.1. I have been using it for about two weeks now, and it is working fine -- saving files, calculating correctly, etc.). AFAIK, Skrooge has not damaged anything on my system.
I will try to write up a more detailed how-to, but I have another project I need to finish first. In the meantime, here are the basic steps ...
The source files and instructions are here:http://techbase.kde.org/Projects/Skrooge
: They have just released stable ver. 0.6.0).
After downloading the source files and reading the instructions, you will need to install the following packages in Pardus:kdelibs-devel 4.3.4libofx 0.9.1qca2-apidocs 2.0.2
Pardus's Build Essentials
package (via the Konsole): http://en.pardus-wiki.org/HOWTO:Installing_build_essentials
(This includes utilities such as gcc, make, automake
. It will also install other tools which you don't need at the moment, but may come in handy later).
From here, if you follow the instructions on Skrooge's website, you should be able to successfully build Skrooge. On my old system, the make
process took about 30 minutes; it was the only application I had up and running. If you have a faster, more powerful processor, the make
process will take less time. (On my new system [specs given below], it took make
about 5 minutes to build Skrooge ver. 0.6.0).
After installing Skrooge, you might run into one quirk the first time you try to start it. A dialog box will pop up with a message to the effect that "This will run the program Skrooge [for the first time]. If you trust it, click the OK button
." (I did not write down the exact message, so I'm relying on memory).
Once you click on the OK
button, Skrooge should start. An entry for the program was added under the Applications